REFLECTION & TAKEAWAYS
The Importance of Prototyping & User-testing
This project focused on process and iteration and as a team, we went through various design changes to create more usable interfaces. This project improved my prototyping skills and gain insights on user-centred design. I found this very rewarding, as I was able to define pain points and see real-world reactions to my design. By reaching this point in the design process, I better understand the value of user research. I also gained essential experience in properly and ethically conducting user-testing in order to improve and test the functions of our app.
A Balance Between UI and UX
An important learning outcome of this project was to not always focus on some design trends. An example would be adding background images of the cities, which was seen in many of our moldboard references. However, once we tried to do this, we were either wasting a lot of real-estate on this images, making the text look cluttered, or we found it hard to find images that were dark enough to add text on top of.
Therefore, there are common design practices and rules that should be followed in product design, but we also faced the hard-reality of using references on Dribbble or Behance may not equate to the most usable design.
What I Would Change & Next Steps
Some changes I would take if I redid this project would be to explore different softwares. For prototyping and designing, we used Adobe XD. However, with Figma starting to become more popular at the time, it would have been easier for us to use that software because of the collaborative elements that Figma allows.
Some logical next steps for Travelr would be to add on-boarding for the user and try to hone out any logistical issues involving the customization trip budgets. After this, we would ideally do another round of user-testing since our app changed dramatically from the critiques and insights that were received from the previous round of tests.